CAUSE YOUR COMPUTER TO ADVECT 4,194,304 PARTICLES USING THE INTERNET
This is basically a toy for exploring GPU particle systems and the curl operator
Choose different noise types from the dropdown and witness what happens when they are curled
Click/drag/wheel to impose your will upon the camera
Worley and "sworley" differ only by some constants in the noise generation;
the latter is configured such that its curl has a strong directional component along
the Y-axis, leading some much more pronounced spiral patterns when viewed from above
Created by Thew, who also makes cool art and cool videogames
Built with Three.js
Relies on Brian Sharpe's Wombat project for noise derivatives